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Greetings, everyone! I'm thrilled to announce a significant milestone in my game development journey - the official release of my game, Sundermead, on Steam! The game will be available for you to enjoy starting October 3rd. For those who have been following along on my Discord channel, you're already in the loop. But to those who are new...

Hey there! I'm Joe, and I've been working tirelessly on an exciting game called Sundermead. It's a passion project that combines the best elements of beloved titles like Minecraft, Stardew Valley, and even Skyrim. After dedicating over two years to its development, I'm thrilled to share my progress with you. Planning for Early Acces...

Adding New Pets: Dogs and Cats: In one of my recent development logs, I introduced a new pet system to Sundermead. Initially, I had implemented dogs as pets when players reached level 3 in their relationship with the trader. However, I wanted to expand the variety of pets available. After considering different options, I decided to introduc...

This blog post is just a summary of the full video I made on the subject. You can watch it here: Hello! In this blog post, I'll be sharing my progress on a game that I've been developing for nearly two years now. Inspired by Minecraft, Stardew Valley and Skyrim, my game requires players to build a settlement and invite new villagers,...

This blog post is just a summary of the full video I made on the subject. You can watch it here: Recently, I purchased Skyrim VR and as I was playing it, I started to wonder if the AI actually works. After investigating the modding tools, I discovered the "Sandbox" behaviour, a generic way of having AI handle their daily routines. After re...

Watch the video here! For the last year and a half, I’ve been working on a life sim all about building a new settlement. The core mechanic of this is asking people to come to your new settlement to live and work. From Sundermead’s inception, the way this was done was, initially, threw the summoning stone. This was an item you’d u...

Hi all! I thought I'd just make a quick post about how the new blog is going to work and how often you can expect posts on here. My plan is to keep the video dev log series, on my YouTube Channel, at the standard, monthly rate that they are now! This blog will be updated less frequently though! Once every few months, I reckon - mo...

Hi everyone! In this latest development log video, I talk about the new biome system, needing testers and how I managed to achieve a 20km2 procedurally generated open world in Unity. There's a lot to cover so why not just watch the video? ;) ~Joe

Relationship System: One of the core systems for this game is a relationship system that determines how you interact with different characters. Your relationship with a character will primarily affect what you can buy from them (or in the case of the Summoning Stone, what you can request from it). For example, Draupnir sells the recipe for a...

Sleeping Bag: As per player feedback, I have added a single-use sleeping bag (It will despawn after waking up from sleeping on it). Vendor System: Players can now trade with Draupnir. He sells: Sleeping bag crafting recipe Basic Tap (sprinkler) crafting recipe Stones Wood You can sell him any non-tool items, al...

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